> For the complete documentation index, see [llms.txt](https://titan-force.gitbook.io/titan-force-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://titan-force.gitbook.io/titan-force-docs/home/game-design-doc-g.d.d/start/specs/gameplay-overview/player-progression.md).

# Player Progression

Progression in Titan Force is designed to reward skill, exploration, and meaningful choices, balancing short-term goals with long-term mastery.

**Pilot Progression**

* **Experience Points (XP):**\
  Earned through combat, exploration, missions, and faction activities.
* **Leveling:**\
  Unlocks new abilities, customization options, and narrative branches.
* **Skill Trees:**\
  Specialize in combat, engineering, diplomacy, or survival, unlocking unique perks and abilities.\
  Using Ai Core swaps.
* **Reputation:**\
  Faction standing influences access to missions, resources, and story outcomes.

**Titan Progression**

Their first objective is to locate and reactivate a dormant Titan a towering mech whose systems must be scavenged, repaired, and customized. Once operational, the Titan becomes both weapon and sanctuary, enabling exploration, combat, and survival in hostile environments.\
This should be a direct callback to [Demo](/titan-force-docs/home/game-design-doc-g.d.d/start/specs/world-overview/demo.md)

* **Module Unlocks:**\
  Discover or craft new weapons, armor, and utility modules.
* **Blueprints:**\
  Collect and share blueprints for advanced modules, encouraging community collaboration.
* **Regeneration System:**\
  Inspired by prestige mechanics, players can “regenerate” their Titan for accelerated XP\
  there is also a rested bonus for the first 2 hours of gameplay<br>

<details>

<summary>Concept</summary>

<figure><img src="/files/XKacaMzEUgWu9mnRvRCA" alt=""><figcaption></figcaption></figure>

</details>
