> For the complete documentation index, see [llms.txt](https://titan-force.gitbook.io/titan-force-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://titan-force.gitbook.io/titan-force-docs/home/game-design-doc-g.d.d/start/specs/technical/survival-systems/minerals.md).

# Minerals

<details>

<summary>Concept</summary>

<figure><img src="/files/dFbGIWWlD76Fvbtr1sG3" alt=""><figcaption></figcaption></figure>

</details>

***

### 🪵 Wood Materials

| Material Name     | Description                           | Harvest Zone                           |
| ----------------- | ------------------------------------- | -------------------------------------- |
| **Ironbark**      | Dense, dark wood with metallic fibers | Reclaimer forests near mech graveyards |
| **Spinewood**     | Brittle but sharp                     | Terminal Zone perimeter groves         |
| **Aurōmy Timber** | Glows faintly with Drift energy       | Devoted sanctuaries, sacred groves     |

***

### ⚙️ Metal Materials

| Material Name   | Description                                 | Harvest Zone                           |
| --------------- | ------------------------------------------- | -------------------------------------- |
| **Titan Alloy** | Core mech plating, extremely durable        | Salvaged from Titan wrecks             |
| **Driftsteel**  | Conductive metal used in AI-linked systems  | Found in collapsed Drift Network nodes |
| **Scrap Iron**  | Common, rusted metal used for basic repairs | Abandoned USMC outposts and bunkers    |

***

### 🪨 Stone Materials

| Material Name    | Description                                       | Harvest Zone                          |
| ---------------- | ------------------------------------------------- | ------------------------------------- |
| **Gravestone**   | Heavy, obsidian-like stone with red mineral veins | Found near undead emergence zones     |
| **Echo Shale**   | Resonant stone that vibrates with sound           | Echo Fern biomes and canyon walls     |
| **Fissure Rock** | Cracked, glowing stone from unstable terrain      | Terminal Zone fissures and rift edges |

***

Each material ties into your **faction logic and biome placement**, allowing players to:

* Scavenge based on risk/reward (e.g., Titan Alloy in hostile zones)
* Craft gear with lore-driven properties (e.g., Aurōmy Timber for obedience-linked upgrades)
* Unlock environmental storytelling (e.g., Echo Shale whispering past battles)
