> For the complete documentation index, see [llms.txt](https://titan-force.gitbook.io/titan-force-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://titan-force.gitbook.io/titan-force-docs/home/game-design-doc-g.d.d/start/specs/visual-style/ui-ux-and-cockpit-interface.md).

# UI/UX & Cockpit Interface

<figure><img src="/files/PYCpjvDGnpnjyhSpvTDb" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/uIdUpDAjBRrsf9BQ9cAY" alt=""><figcaption></figcaption></figure>

The user interface is designed for clarity, immersion, and accessibility, drawing inspiration from modernist principles and successful mech games.

**Cockpit HUD**

* **Primary Displays:**\
  Health, armor, fuel, power, weapon status, radar/minimap.
* **Subsystem Alerts:**\
  Visual and auditory warnings for damage, malfunctions, or environmental hazards.
* **Modular Widgets:**\
  Customizable HUD elements—players can reposition, resize, or toggle displays.
* **Tactile Controls:**\
  Interactive cockpit elements (e.g., switches, levers, touchscreens) for critical functions.
* **Accessibility Options:**\
  Colorblind modes, scalable text/icons, remappable controls, and audio cues.

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**UI Principles**

<figure><img src="/files/eorkZq8CezYcedbNMg9f" alt=""><figcaption></figcaption></figure>

* **Consistency:**\
  Uniform color schemes and typography for team/faction identity.
* **Readability:**\
  Clear icons, high-contrast elements, and minimal clutter.
* **Feedback:**\
  Immediate visual and audio feedback for actions, damage, and system changes.
* **Customization:**\
  Players can tailor the interface to their preferences, enhancing both immersion and usability.
